





































































**Level Up**
Level:2
Focus: Connected
Old HP: 6
HP Roll: 6
New HP: 7
New Skills: Boost Cha to 14 for 1sp, Notice-1 for 2sp, Connect-1 from focus with 1sp remaining.
Current AB: 1












































### INCOMING SECURE MESSAGE ###
To: Agent Max Davenport
From: Eisheru Tidecaller
RE: Office of Urban Acquisitions
Agent Davenport,
I wanted to personally take the time to reach out to you regarding your recent work at the Office of Urban Acquisitions. The work you did their was truly exquisite and is exactly what we in the Combine expect from our agents. Due to that hard work we have intercepted a communication from The Outside Entity that was trying to contact the traitors to find out more about the ongoing investigation. The message never made it to its destination due solely to your recommendation to set up a wire-tap of the facility.
Moreover, all of the personnel in the Office of Urban Acquisitions has been arrested and are awaiting sentencing and a trial date. They will be held accountable for their actions for having stolen from the mouths and pockets of the people of Acastus and our Confederation. You have done the Confederation proud in finding and helping to root out a group of traitors in our midst that would rather line their pockets than be loyal to their fellows.
As a reward, a bonus of 100,000 Credits has been wired to your account. This is outstanding work and you have great things ahead of you. Keep up the great work.
Signed,
Eisheru Tidecaller
Assistant Director, Greystar Combine
Tidecaller Primus
### END SECURE TRANSMISSION ###










































**Level Up**
Level: 3
Focus: NA
Old HP: 7
HP Roll: 12
New HP: 12
New Skills: Talk 1 for 2sp Sneak 0 for 1sp
Current AB: 1


Hull: Groundcar, TL4
Fitting 1: Environment, Water
Fitting 2: Ghost Driver
Fitting 3: Sealed Atmosphere
Fitting 4: Advanced Sensors)





Type B Power Cell x10 $1000
Glowbug x5 $25
Lazzrus Patch X1 $30
Navcomp x1 $500
Pressure Tent x1 $100
Rations x10 #50
Survival Kit (For Ocrina) x1 60
Telescoping Pole x1 $10
Thermal Flare x5 $25
Total $1800




















**Level Up**
Level: 4
Focus: NA
Old HP: 12
HP Roll: 7
New HP: 13
New Skills: Notice-2 3sp
Current AB: 2
































































































































































































































































































Consecrated Bargain (Level 4): When you make a deal
with an NPC, you may accept a point of System
Strain to charge the bargain with magical force.
The NPC is aware of this if you do so, as well as the
consequences of breaking the deal. If either you or
the NPC break the agreement or violate its goodfaith intent, this ability ends and the counterparty
becomes instantly aware of the violation and its
context and may optionally immediately inflict
1d8 hit points of damage on the culprit per hit die
or character level of the offended party.
(I'm not sure I can because it's a one sided agreement, but since I'm the one making the commitment I'm hoping it's alright.) (edited)





























Shopping List
10x Glowbugs $50
4x Power cell, type A $40
3x Telescoping pole $30
5x Thermal Flare $25
Total $145Loadout for christmas event
Readied 4/5
Evergreen emergency suit, enc 0
Stun baton, enc 1
Tempest laser SMG, enc 1
3x Power cells, type A (bundled), enc 1
Backpack TL4, enc 0
Compad, enc 0
Low-light googles, enc 1
11x Glowbugs, enc 0
3x Telescoping pole, enc 0
5x Thermal Flare, enc 0
Stowed 6/10
Small advanced weapon, enc 1
Climbing harness, enc 1
Metatool, enc 1
3x Power cells, type A (bundled) enc 1
20 Meters of TL4 rope, enc 1
Redivivus sheath, enc 1









































































**Level Up**
Level: 5
Focus: Maskwalker-2
Old HP: 13
HP Roll: 15
New HP: 15
New Skills: Shoot-0 1sp Connect-2 2sp+1sp saved from connected focus.
Current AB: 2
























**Level Up**
Level: 6
Focus: NA
Old HP: 15
HP Roll: 25
New HP: 25
New Skills: Sneak-1 2sp saving 1sp
Current AB: 3
(Also have I completed the goals: Hurt the still lady cult and Make someone pay for their crimes?)



























**Level Up**
Level: 7
Focus: Ghost tech
Old HP: 25
HP Roll:26
New HP:26
New Skills: Talk-2 3sp
Current AB: 3



































































Shopping list.
Storm armour with Polymorphic blending from the Greystar reward 20,000 1 pretech
2xPowercells type B 200
3xRations 15
Rope 40
5xThermal flares 25
And if I can purchase frontier meds instead of making them.
3xMedpak 300
Total $20,580 + 1 pretech.
(How do we handle training for power armour?)
While he's recovering Max asks if he can hire the shuttle and it's crew to go explore the spaceport.























































































Comstation shopping list.
Comserver $1000
Spare type-b power cell $100
3xcompads $300
100x thermal flares $500
20x glowbugs $100
to draw attention.
total $2000




























We might need to think about bringing some extra help out here to recover this. Is it all going back to Greystar space?
Alright, we'll gather what we can now, and I'll arrange a larger team once we're back in Windwall.
The Scions have first claim on it, it's their world after all. But if they're willing to sell for a reasonable price I think it would be worth it.
This could help with the shipyard we are trying to build- especially if the crew will be mostly robotic
That's a good point. Makes sense to keep it on planet if we can use it here.

WINDWALL STANDS.
We want to help. There's a com station in the central terminal. Call us.
(Given the value of these computers and that we want to wrap up for the rana mission, I think I'll skip the getting attention phase for now but we want anyone who does come in to find the radio.
Also is there any problem with my buying a shear rifle and a selection of grenades before heading to Rana?)

Shopping list.
shear riffle $600
3x grenades $75
magma grenade $300
squiggle spotter $1000
Total $1,975
(7days training program on the way to Rana. Total 12/90) (edited)

**Level Up**
Level: 8
Focus: na
Old HP: 26
HP Roll: 33
New HP: 33
New Skills: fix-0, know-0, pilot-0
Current AB: 4
(I'm thinking I'll stick around and try to help stabilize Rana. Unless you'd prefer we leave them to themselves and I head down to help with the extaurren war.)









After loading my bike I should have one ton of cargo space plus whatever we can fit in the rest of the ship. Is there enough room for this? and do I have enough face?
3x Armoured undersuit 1,800 enc0
2x Shear riffle 1,200 enc4
2x Tempest 1,200 enc2
8x Powercell type-A 80 enc4?
8x Powercell type-B 800 enc8
Flop riffle 600 enc2
Sniper riffle 400 enc2
Blackslab 10,000 enc1
5x Line shunt 500 enc0
Anti-tox 100
10x Medpak 1,000
Squiggle spotter 1,000 enc1
3x Burner bag 450 enc3
5x Demo charge 1,250 enc5
4x Grenade, magma 1,200 enc4




































































































































































































Level 2: Your mimicry is deeper and more profound. By
gaining an additional point of System Strain when
you adopt a specific person’s identity, you gain the
ability to speak any language they speak, carry out
any social interactions they would normally engage in, and otherwise maintain a flawless external
imposture of their person. If pressed to respond
to a specific challenge to your identity, such as
by being forced to remember a password or prior
interaction, you may make a Wis/Connect skill
check at a difficulty of 9 to bring information to
mind. Facts that the original subject wanted to
keep secret from others may incur additional difficulty penalties up to +3. Others who know you are
an impostor cannot press you to remember facts. (edited)






















































































Judicious Understanding (Level 2): You acquire an innate comprehension of whatever legal jurisdiction
you currently physically inhabit or have physically inhabited in the past. You have a professional-grade legal understanding of all local laws or
law-equivalent customs. When making Know,
Administer, Connect, or Trade skill checks related to legal matters or social customs, roll 3d6 and
drop the lowest die 































































Sir, you've probably already heard the alarms. The saboteur was ahead of me. They've blown up the core and nearly took down the whole building.

























































































































































































Constable’s Inducement of Truth (Level 3): The same
round in which you or your comrades personally
strike and cause pain to a target, you may ask the
target a single question, assuming they are still
alive. The target makes a Mental save; on a failure,
they must provide one sentence of a truthful, undeceptive answer made to the best of their knowledge. If they succeed on the save, they resist the
inducement to speak. This ability can be used on
a particular target only once per day.



























































**Level Up**
Level: 9
Focus: NA
Old HP: 33
HP Roll: 25
New HP: 34
New Skills: Fix-1 2sp, Lead-0 1sp, 1sp from previous level up kept in bank.
Current AB: 4



















































































Censor’s Gaze (Level 9): An NPC in your presence who
attempts to lie to you or deceive you must make
a Mental saving throw before they can attempt to
do so. Success makes them immune for the scene












































[6, 4] Result: 11













































Consecrated Bargain (Level 4): When you make a deal
with an NPC, you may accept a point of System
Strain to charge the bargain with magical force.
The NPC is aware of this if you do so, as well as the
consequences of breaking the deal. If either you or
the NPC break the agreement or violate its goodfaith intent, this ability ends and the counterparty
becomes instantly aware of the violation and its
context and may optionally immediately inflict
1d8 hit points of damage on the culprit per hit die
or character level of the offended party. 








































[5, 3] Result: 11
























[3, 2] Result: 8


























































[6, 6, 6, 6, 6, 5, 5, 4, 2, 1] Result: 47 Reason: Hit Point Roll
**Level Up**
Level:10
Focus: Ghost Tech 2
Old HP:34
HP Roll: 47
New HP: 47
New Skills: Talk-3 4sp(1 from bank)
Current AB: 5









1x Light Nezhit drone $48,250 (1*48,250)
10x Anti-Tox $1,000 (10*100)
10x Medpak $1,000 (10*100)
1x Null $60 (1*60)
20x Anti-Rad $3,000 (20*150)
1x Radpak $50 (1*50)
1x Crackerjack $60 (1*60)
1x Native Antitoxin(Acastus) $50 (1*50)
5x Poisionous Bait(Acastus) $250 (5*50)
1x Argus Web $500 (1*500)
3x Binder Satchel $150 (3*50)
1x Biomass Generator $500 (1*500)
2x Comm Server $2,000 (2*1,000)
2xFloater Ruck $4,000 (2*2,000)
10x instapanel $500 (10*50)
5x Patch Putty $250 (5*50)
1x Perimeter Alarm $250 (1*250)
1x Porterbot $2,000 (1*2,000)
10x Power Cell Type A $100 (10*10)
5x Power Cell Type B $500 (5*100)
10x Rations $50 (10*5)
4x Thermal Flares $20 (4*5)
5x Demo Charge $1,250 (5*250)
1x Shear Rifle $600 (1*600)
1x Stingray MER $800 (1*800)
Body Arsenal $10,000
"Feint Cyberware Signature $5,000
Total $82,190
(Edit to add: I'll keep putting the downtime into program. Bringing me to 57/90) (edited)








[5] Result: 5


[5] Result: 5 Reason: Another d10 if you need it for the next hex.

















Advanced Sensors
Conventional vehicle sensors are limited. Standard TL4 packages include planetary GPS, headlights, and 500-km range
radar in air vehicles. Particularly advanced worlds might
have basic collision radar even on ground vehicles, but such
luxuries are uncommon on the former worlds of the frontier.
An advanced sensor package adds a number of benefits.
Full night-vision viewscreens are provided to the driver and
passengers, along with multifrequency sensor arrays that
allow a basic view of the terrain even through smoke, fog,
or standing water. Unstealthed aircraft can be detected in
a 1,000-km radius, and any attempt to penetrate stealth
measures gains a +1 bonus to the skill roll.
The sensors can pick up and decrypt any standard civilian-grade radio transmissions and are compatible with military comms, if the necessary codes are provided. When
stationary, the vehicle’s sensors can throw up a security
perimeter that can alert connected commpads of any movement within 200 meters of the vehicle, provided no hard cover
or stealth tech intervenes






[7, 6, 2] Result: 7 Reason: railgun supress damage evasion to avoid. 18/20 ammo left

[20] Result: 23 Reason: Laser attack. NPC roll at +3 correct?

[8, 6, 4] Result: 36 Reason: laser damage on crit




















[4, 1] Result: 6 Request: [2d6+0+1]



[6] Result: 6 Reason: Another d10? Request: [1d10]



[2] Result: 2 Reason: Onward Request: [1d10]



[9] Result: 9 Reason: Last one Request: [1d10]











[5, 5] Result: 10 Request: [2d6+0]








[2d6+3] Roll: [6, 5] Result: 14























[2d6+0+0] Roll: [5, 1] Result: 6 Reason: Please don't crash with the planet killer.



[2d6] Roll: [3, 2] Result: 5 Reason: reroll




Grav Handles: These sophisticated cargo handling tools are too
expensive to justify their use in most loading docks, but when large,
heavy objects need to be maneuvered without the help of heavy
equipment, grav handles prove invaluable. Each handle requires
a type B power cell and will operate for up to one hour on the
charge. While attached to an object, the item will rise up one meter
above the ground, and can be pulled or pushed by means of the
grav handle. The maximum rate of motion of such an object is sixty
meters per round. The grav field created by the handle supports
even fragile objects that are lifted, but the entire item must be a
whole- a statue, a crate, or a tightly-wrapped bundle rather than a
mere pile of detritus






[2d6+4] Roll: [4, 1] Result: 9 Reason: Talk/cha subtract 2 if you wanted fix instead.







[2d6+2+1] Roll: [1, 1] Result: 5 Reason: Notice/wis
1

3






[2d6+0] Roll: [3, 1] Result: 4 Reason: Come on dice, let me go out with style.
3